” The problem with most piracy debates is that the only “cost” they discuss is money-dollars. So, the problem is framed somewhat like this:
“Buying the game from us costs money-dollars. Pirating it costs zero money-dollars. Therefore, most people will pirate the game if they have the choice and we must do everything we can to physically stop them.”
The familiar Money-dollar ($M) This is wrong because there are at least four currencies involved here, not just one (money-dollars).
I propose the following:
($M) Money-dollars
($T) Time-dollars
($P) Pain-in-the-butt-dollars
($I) Integrity-dollars”
Can we somehow get the linked essay delivered to all the games, music and movies Executives?